![]() ![]() The one possible exception to this are large ships like the Sevastopol - since they can't dodge any incoming fire anyway you can simply park them at the top of the screen during combat protecting most of its fragile/expensive/explosive modules this way. Sensors) and you want your combat ship to be small(and therefore light and maneuverable), cheap and protected. If you're making a combat ship focus it on combat only and don't try to give it any secondary roles. You have no access to custom ships you created in the Shipworks so you have to remake them from scratch.If some modules on your ship get blown off you might not be able to replace them right away. What modules you have access to is limited by your inventory and the city's shop. ![]() You cannot disconnect a large chunk from a ship to move it somewhere else the moment a part loses connection to the Bridge it is automatically moved into the inventory.Only one ship can be repaired/modified at a time.You only pay for the parts, not for the job. The game treats both "repairing" and "adding parts" the same so you benefit from repair dock speed bonus even when doing the latter. ![]()
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